For those not keeping up with the pulse of YouTube: a channel by the name of Feminist Frequency run by Anita Sarkeesian has recently gathered $160,000 via Kickstarter to produce what is currently a three part video series focused on sexism in videogames entitled “Damsel in Distress.” Originally she asked for $6,000 for this project and spoke of academic value as well as intense research involved in the final product. But the videos about videogames are only the catalyst in a tale of Internet Infamy that begins with feminism and ends with pseudo-science.
The dubiously high amount of money involved raised many eyebrows due to the fact that YouTube videos of this exact nature are produced on shoe string budgets every day. She refuses to allow comments or ratings which is a tactic looked down on by most Internet users for obvious reasons. Compounding this is some evidence to show she likely screen captured the videos of other YouTube users rather than recording original video from the games she supposedly bought for the research stage of the project. But I’ll return to that topic later. Whatever else may be true of Sarkeesian there’s no arguing that she has become extremely successful directly as a result of this Kickstarter project and is rumored to have entered the professional gaming industry as a consultant to EA Games on the title Mirror Image 2.
Which brings me to the first quandary: Is she a capitalist genius or just a case of luck combining with opportunity? I don’t think it’s as easy as some of her detractors would like to discount her as simply a “troll” (meaning intentional instigator) taking it to the next level. That’s one possibility but considering the nature of human greed I find it also likely she uses pop culture as a crutch to avoid the more scientific elements of social commentary all while appealing to her base, in this case hard-line feminists, to keep the donations coming with lots of red meat. All the benefits but none of the heavy lifting. As an example of this she doesn’t present any information to the viewer about learned and demonstrated behavior in the field of Child Development Psychology which would be the cornerstone of a hypothesis involved in linking external input like the themes and plot devices in videogames with outward attitudes toward the opposite gender. Fancy way of saying she is obviously not doing an academic piece.
One thing that occurred to me when I saw her first video was most of her arguments could be transplanted to rail against rap and hip hop music, or against the fringes of the artist community, or pretty much any extreme form of expression. But somehow I don’t imagine a young woman who wants to decry the evil rap music industry right next to figures like Bill O’Reilly and Pat Robertson would catch much traction on YouTube. Sarkeesian’s main point in summation, while it takes a different route to get there, is no different from the position of the religious right-wing: society is harmed by things I find offensive being popular.
That brings me to my second quandary: Is she an earnest activist that is merely making amateur mistakes or is there intentional deception by stating her opinions as facts numerous times? Again I’m not entirely convinced the worst to be true. It’s not all that impossible most of what she has presented that has ruffled feathers is just us witnessing a slow learning curve on her part to avoid logical fallacy. I read some old political posts of mine and felt deep shame … because I wrote them prior to taking a college course on critical thinking and proper argumentation. So hey, total benefit of doubt thing going on here. But to ever buy this one in full I need to see her start basing factual statements in facts and come to see that if you decry a social injustice you perceive but provide no positive solutions then others who feel as you do are left feeling disempowered (common theme in her videos) instead of united in this common worldview.
My final quandary: Are we being lead around by the nose here or not? The strongest point that leads me to think this a con artist at work is not so much the large pile of cash she got but rather what other users pointed out: she is almost certainly using footage of Let’s Play videos (someone voices what is essentially a podcast alongside a game they’re playing) to pad out her game footage shots and blatantly ignores or misrepresents the context within a story line she critiques. As a quick example of misleading viewers about the contextual story line within these games she references Fable 2 as a title that represented the “male revenge fantasy” overlooking the fact you can select to be female without affecting any element of the story and after the death of sister you are mentored by a powerfully authoritative female character. As to the other point I’ve heard some users say she “stole” these clips of game footage but one not giving attribution is bad Web-etiquette but not stealing per se and two with the exception of the audio these Let’s Play videos are likely the sole property of the game makers or YouTube not the person who used a computer to mesh together game play and commentary. Find a copyright lawyer to really nail that down but in the case of potential plagiarism I’m near positive that unless they have a partnership with a gaming company thus a legal department behind them they can forget about this sort of thing being declared anything other than Free Use by YouTube. That said, it’s beyond suspicious to me that such a highly funded project would borrow footage in this way at all.
The sad part is no matter what Sarkeesian holds as her true intentions the focus on tired clichés being overused in gaming and how these plot devices, or tropes, are used to enforce unfair gender stereotypes is an opinionated stand to take but it’s just a simple fact that the professional gaming industry is predominately male and could greatly benefit from say a youthful female voice on YouTube encouraging women to strike out toward careers in gaming design and development. I have no doubt the gaming industry as a whole would welcome a more gender balanced input when it comes to design and development. The number of female gamers in the market keeps rising and they often bring different tastes and expectations to a videogame than male gamers do.
But instead of that sort of encouragement, so far anyway, we have three videos that contain contradictions and have yet to succeed in proving or even attempting to prove the central premise that fictional fantasies lead to negative attitudes and beliefs about others. We already beat that horse to death with the whole violence in the media causes violence in real life bullshit that was debunked over and over again.
Correlation is not causation, Anita.
More Video Links:
“More than a Damsel in a Dress: A Response” by KiteTales
“Three Simple Questions for Anita Sarkeesian” by IWALVG
“Female Game Developer’s response to Tropes vs Women” by dolldivine
“Damsel Trek…” by Triox45
“GAME OVER: Anita Sarkeesian has won” by MundaneMatt